LivingDoctrine
Galactic Empire (Article 1)
Title - Getting Back Up
Galactic
empire and the reality of life. I tell what I see; and I've seen much
in this Virtual game. I can see such a clear parallel between both
worlds... The GE world and the real world.
During my time
on GE 2, I have seen so many weak players. I have observed that even
the Strong players are weak. I watched a player climb up so high, as
high as rank 8 of 5000. When this player reached this rank, he got
attacked and lost a great deal of resources and fleets as well as
defenses. But even with all of that loss, this player only dropped down
to rank 89 with 70% active defenses and at least 5 moons. This player
was indeed strong in the virtual world of GE but was he strong in
reality?
I question if this player has a personality
rich with true substance. Substance is this character that people
develop; it is like the underlining Spirit of a person; the place where
either courage or brokenness is found. This player must have lost his
courage, because the courage to keep going in the game was not found in
him. Such courage arises through the substance that had been developed
over experiences of defeats and wins. I perceive that this player had
never experienced defeat in GE before hence doesn't really know that
failure is a thing to be embraced when it occurs. This is because it is
able to incur growth in a player that will let it.
We
must allow the downfalls that we experience in a virtual world such as
GE to prepare us for the ups and downs of reality. With many more
articles delivered weekly, members of Galactic Unity will come to
understand how to play GE and acquire life skills and in fact,
discipline the amount of time spent on it which will then breed the need
for strategy. This, in turn will build up the mind... Hence one can be
certain that time spent on GE is not wasted but is actually an
investment to the mind. The unfortunate story of this player was that,
he couldn't find the courage to rebuild the loss he incurred and sadly
few days later, I saw the sign "I" which means inactive for 7 days or
more...
Hope you enjoyed it... Please inbox me for any questions or further discussions on this weeks article.
Galactic Empire (Article 2)
Title: A Moon comes out of Pain to develop a Strong Personality
The
Primary Celestial Body of every galaxy, is the planet of every player;
and this orbits the Sun of the galaxy it's in. Work is done on every
planet to build it strong; patience is always exercised when someone is
waiting for their Researches to build; knowing that they have enough
resources to climb to level 5 straight in one go.
But
fortunately, the game is designed to make you wait for the good things.
For example, having your mines at a high level will surely produce a
great amount of resources per hour.
Has anyone ever
imagined what the game would be like if one can just get a Plasma Turret
or a Death-Star so easily? Because, sometimes I wish I could just get a
taste of a Death-star's awesome capabilities. But we learn that,
whatever is good and of great quality has to be attained through
Hardworking and Endurance. The good things don't come easy or cheaply.
And this is reflected in our daily lives. Just like keeping many Plasma
Turrets (expensive to develop) in your planets will ensure a degree of
safety to your fleets and resources in a virtual world, so does going to
university and having a degree will promise some degree of safety to
your future in the real world.
The Moon, which is a
Secondary Celestial Body that orbits a planet is an example of a
possession that is of great value and usefulness.
A Moon is a Planet's natural satellite and in the virtual world, it permits the following:
• It allows one to build on it, hence providing room for even more growth within the empire.
• It also allows you to deploy fleets and to develop great defensive systems within it.
•
It's main function is that it permits a higher intelligent espionage
faculty; whereby a player can study and stalk the movement of another,
without their awareness. What a deadly weapon!!! Also, denying you from any detection while your fleet is at flight.
• Finally, for those who are diligent and excellently committed, a moon allows the feature "Jump Gate".
Simply
to prove my point, a moon is not attained easily. It is generally
developed through great loss and hardship after an attacked has taken
place in a person's empire. Let us therefore consider this; if an attack
powerful enough is not waged, a type that causes all sort of damages
etc., a moon and all its functionality cannot be attained.
Therefore,
a moon is a desirable possession that is greatly useful in every empire,
but hardwork, pain, and patience has to be experienced in order to
possess such a thing.
The conclusion of the matter is
summed up in a famous quote that says; "Count it all joy... when you
meet trials of various kinds... for you know that the testing of your
person produces life skills" because a moon is formed in the trial of a
costly attack on the planet. A personality that is strong and extremely
useful is developed when we experience hard times of various kinds and
magnitude.
Living Doctrine
Galactic Empire (Article 3)
Title: Efficient Investment in both Real and Virtual Worlds.
Permit me to challenge your strategy on GE. All GE players can be categorised into just about 3 group of players:
• The fleeters
• The Miners
• Defence specialists
The
characteristics of fleeters are observed very widely around many young
people. In the virtual world, fleeters build up a great collection of
fleets; they invested in powerful ships and for this reason, when they
accumulate just enough ships they begin raiding planets and developing
fast. Therefore, we see this traits in all fleeters that at lower level,
they experience a fast growth until they become trapped in that
mentality of fleeting; hence they develop even a greater quantity of
fleets in order to crash other fleets so as to feed and to grow.
Fleeters at times forget that what they invest so much in building will
someday be destroyed. In order words, theirs always someone higher up
who is able to destroy all of it. Even when you are rank 1; ACS can take
you down. Such player will fall down to zero. There isn't anything
wrong in fleeting but a person who commits all and dedicate everything
to a substance that can be destroyed in a second, hence bringing all
profits to zero; such person must reconsider their ways. In my early
days of playing GE (ogame); I was impatient and was over excited about
all the fleets I possessed but it is always great tears when you see
that you had nothing when all the fleets are destroyed.
A
reassured future in GE is such that investment is made with the
application of wisdom; whereby fleets which can be destroyed at anytime
are less focused on but mines which will promise you safety and
unlimited growth are surely a better investment. When patience is
applied, mines will get you to wherever you need to be no matter how
long it takes.
The
moral of my challenge against the strategy of GE players is that; in
life, the simplest things and the most attractive things of now and of
this present days might seem like the best things to invest our life and
time in. But all of these things only last a moment and they are gone;
all gone. Sadly, we've invested time, money, heart and all spirit into
it; only for it all to be washed away. In life, let us be patient and
full of endurance in order that we may invest in things that will last
forever. Let us live consciously; not being easily tempted by those
"fun" things that will destroy the future. Rather, love will last
forever. The application of love in everything we do is what makes our
possessions last forever. Every single thing on Galactic Empire speaks
loudly to us... Let us try listen to hear what they say.
The series continues next week discussing MINERS.
Living Doctrine.
Below is this week's article!!!
Galactic Empire (Article 4)
Title: Efficient Investment in both Real and Virtual Worlds (Part 2).
The previous week's article talks about the three categories that players can be grouped in. These are listed below as follows:
- The Fleeters
- The Miners
- Defence specialists
Last
week, the focus was mainly on the characteristics of being a fleeter
and the pros and cons of choosing this strategy of playing GE. This
week, the focus is on Miners.
Miners
are those who are driven further into growth by constantly improving
and developing the stage and quality of their mines. These are players
that play GE with insightful knowledge concerning efficiency of mine
production due to location. Knowing that a colder planet produces more
deuterium per hour, such players as these ones put all of these things
into consideration when they are choosing the location for their new
colonies. These players basically climb up the rank page mainly on their
mine's productions. They also develop in virtues such as patience; it
does take patience to be able to wait to get enough resources to get
some of the mines up to great levels.
03/27 02:24:09
BOBIBO
On behalf of Living Doctrine- BOBIBO
Article 5: (Defence Specialists)
Last
week we talked about miners and how their investment is crucial to
their growth. Today we focus on defence minded players(DMP)
Do
DMP always build their defence in order to have a smooth growth? Or is
it something that is acquired instinctively, knowing of its usefulness?
Be it virtual or real world, it is that simple. If we don't want to get
attacked, then we protect ourselves. Investing resources on defence will
surely reduce the probability of that any player will attack you. But of
course this does not guarantee you a 100% safety. I remember a member
of GU stating that ''a player will only attack you when he will benefit
from the attack, otherwise he has a grudge against you'' . When a player
spies and see great amount of defence, he has two option: to let it be
or stimulate the battle to confirm whether it will be beneficial to him
before he decides to attack. In real world, having a dog or security
guard will reduce the chance of thieves attempts and even thought it
still has some flows(thieves can still break in), how does this make you
different from your unsecured neighbor? A thief finds it easier to break
into a house with no or very low security, just like it would be easier
to catch a flu in a cold weather as a result of not wearing warm
clothes.
Having
said that, in GE defence is also used a foundation. I have seen a
certain member of GU in the top 200 for defence but this same player is
also in the top 200 for fleet (Bigfella)...you really are a big fella
aren't you? Having a decent foundation of defence will give you
confidence and hence one can produce a desire amount of fleets. In
football(soccer) there are players who are good at defending but also
like to attack. They know they know how to defend so they will attack
because they can always get back and defend, at the same time ready for
another attacking opportunity. Converting this into GE, just like our
friend bigfella it is possible to hold a decent defence but also enough
fleets to attack or assists in acs. So there you see defence is not all
about defending, but protecting: 'mine and protect' or 'fleet and
protect'.
Even a
safe route could cause us issues, so it is better to be cautious and
learn to take no risks in our lives so that we keep ourselves safe in
order to move safely and achieve our goal.
I apologize for posting late guys...hope you enjoyed!